For some, power comes not from inside, or the universe, but because of service to an immortal being or connection to a demi-plane of existence. They have access to the power of their source, but there is a high cost in their servitude.

Limitations Edit

Material Focus (MF) Edit

Since the Immortal Source caster is drawing from a vast reservoir of power outside the primary universe, it is logical that they would need something that allows them to connect to that source as part of their casting. This may be a symbol representing the source, something originally from the plane the source resides on, or a token given to the caster by the source or other followers of the immortal. Without the focus, many of the spells granted by the immortal source cannot be cast.

Somatic Components Edit

Rituals and symbolic gestures have always been the cornerstone of regularity within any organized system. The somatic components echo these longer rituals and are necessary to connect to the being or plane to complete the spell or power delivery.

Verbal Components Edit

Verbal components for these types of spell users are generally chants, prayers, or songs, especially for ongoing effects. Failure to use them or improper delivery not only causes the spell to fail, but repeated failure may lead to angering the immortal or dischord with the demi-plane.

Extended Time Edit

Because of the complicated nature of spell casting involving all the complex components, Imortal source spellcasting reduces the speed of the caster by 1 +1 for every 10 DS of the spell.

Advantages Edit

Unlimited Spellcasting Edit

There is no limit to the number of spells an Immortal Source caster can cast. As long as they have components and favor of their source, they may continue to cast.

Spell Strength Edit

Because their own bodies are not involved in the spell casting, there is no concern for drawing too much from the spirit. Because the source of their spell is immense, the immortal caster gets to add their highest Primary Characteristic (even if this means adding it a second time) to determine effect.

For example, casts a healing spell and rolls a 24 and the DS of the spell is 10. For this particular spell, the healer may heal 1d10 for every 6 over the DS meaning normally this would get 2d10. However, Ethaniel gets to add his Spirit again putting the total to 29 and bringing the effect up to 3d10 healing.

Typical Professions Edit

Typical professions or classes that use an immortal source for their spells or abilities include:

Elemancers, Priests, Shaman, Summoner

Navigation Edit

Chapter 1 - Creature Kinds Edit

Chapter 2 - Primary Characteristics Edit

Chapter 3 - Skills Edit

Chapter 4 - Traits and Foibles Edit

Chapter 5 - Physical Combat Skills Edit

Chapter 6 - Mystical Skills Edit

Chapter 7 - Equipment Edit

Chapter 8 - Crafting Edit

Chapter 9 - Social and Movement Skills Edit

Chapter 10 - AppendixEdit

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