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Number of Targets - Aspect Edit

This aspect helps the spell caster determine the number of targets that can be hit. Generally speaking, this spell is used when specific targets are desired, even within an Area of Effect. For targeted spells, this Aspect allows the number of targets to increase beyond the first. For AoE spells, this Aspect allows for selective targeting within that area.

Primary Characteristic = Agility or Intelligence

Secondary Characteristic = Personality or Beauty

Spell Construction Edit

-------Number - Cost

  • Target self - 0
  • 1 other target - 2
  • 2 other targets - 4
  • each additional target - +3
  • No target, but affects area - 5
  • selective targeting within an area - +2/30m radius of the spell

Increased Targeting Edit

The number of targets can be increased on the fly for 10 EDR per target for spells that specifically target. To Selective Target within an AoE, that cost is increased to 15 EDR per target as the amount of control required for that amount of specificity is harder than just adding a target to a list.

Traits and Foibles can further modify .

Navigation Edit

Aspects Edit

Hero's Guild Players Handbook Home Edit

Chapter 1 - Creature Kinds Edit

Chapter 2 - Base Characteristics Edit

Chapter 3 - Skills Edit

Chapter 4 - Traits and Foibles Edit

Chapter 5 - Physical Combat Skills Edit

Chapter 6 - Mystical Skills Edit

Chapter 7 - Equipment Edit

Chapter 8 - Crafting Edit

Chapter 9 - Social and Movement Skills Edit

Chapter 10 - AppendixEdit

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