Casting Time (CT) - Aspect Edit

No spell is cast in an instant (zero amount of time), though some may come close. Typical casting time for spells is 1 Player Turn. This typically means that they choose the spell they want to cast at the end of their last Turn and begin casting it so that it manifests at the end of their next.

For example, Doogan decides to cast Lightning Bolt at the end of Game Turn 4. He has a speed of 3 so his next Turn is Game Turn 8. As soon as Game Turn 4 ends, Doogan begins casting his spell. When Game Turn 8 arrives, Doogan is able to manifest the spell.

In practical turns, this simply means that Doogan casts the spell in Turn 8. However, in technical terms, it means any character paying attention that gets to go in Turns 5-7, can try a Magecraft check and determine what the Purpose of the spell is and try to counter it.

For a spell that can be cast in 1 Game Turn, this means that the spell can be cast as an act of will rather than going through all the structured casting. Most such spells are defensive in nature and not all spells can be cast this way. Allowing a spell to be constructed that is not already in the PHB with a CT of 1 Game Turn is always up to the final say of the GM.

Primary Characteristic = Agility or Intelligence

Secondary Characteristic = Personality or Spirit

Spell Construction Edit

When constructing a spell, the Casting Time Aspect can bring the cost of a spell down, or in some rare cases increase the cost. The following list shows the construction cost modification for each casting time.

  • 1 Game Turn = 25
  • 1 Player Turn = 10
  • 2 Player Turns = 7
  • 3 Player Turns = 3
  • 4 Player Turns/1 Round = 0
  • 2 Rounds = -1
  • 3 Rounds = -2
  • 4 Rounds = -3
  • 5 Rounds/1min = -4
  • Each additional minute up to a total of 10 mins = -1/min
  • Each additional 10 minutes up to a total of 1 hour = -1/10 mins
  • Each additional hour up to a total of 6 hours = -1/hour
  • Each 6 hours up to a total of 1 day = -1/6 hours
  • Each day up to a total of 1 week = -1/day
  • Each week up to a total of 3 months = -1/week
  • Each month after the third up to a total of 1 year = -1/month

Hastening Spells Edit

For any spell that takes more than 1 Player Turn to cast, the spell can be sped up by spending 10 EDR per category slot.

For instance, if a spell takes 5 minutes to cast, it can be reduced to 4 minutes for 10 EDR or 1 minute (5 rounds) for 40 EDR. For another 10 EDR beyond that (total of 50), the Casting Time can be reduced to 4 Rounds and so on.

Traits and Foibles can further modify Casting Time.

Navigation Edit

Aspects Edit

Hero's Guild Players Handbook Home Edit

Chapter 1 - Creature Kinds Edit

Chapter 2 - Base Characteristics Edit

Chapter 3 - Skills Edit

Chapter 4 - Traits and Foibles Edit

Chapter 5 - Physical Combat Skills Edit

Chapter 6 - Mystical Skills Edit

Chapter 7 - Equipment Edit

Chapter 8 - Crafting Edit

Chapter 9 - Social and Movement Skills Edit

Chapter 10 - AppendixEdit

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