Blessing is a simple spell that has virtually limitless application. It provides a boost to any class of skill for the character or equipment.


Blessing has two options.

Blessing a Person Edit

A Blessing can be cast on an individual to give them a short term boost to all checks within a certain skill set: Melee Combat, Ranged Combat, Physical Defense, Mental Defense, Magecraft, Spiritualism, Crafting, Knowledge, Social, Movement. The boost is +1, and then +1 for every 10 rolled on the check. This type of blessing lasts for a number of Turns equal to the Blessing Check/5.

2d10+7 Blessing SPI 9 WIS 4 1 3 7/17

Using the above skill, Ethaniel casts Blessing on Thean to boost his Melee Combat skill checks. Ethaniel rolls a 4 + 10 for a total of 14. The boost is +2 and lasts for 2 turns.

Blessing an Object Edit

The second option is blessing an object. This version is far more focused but lasts a lot longer. Enchanting a weapon grants that weapon a bonus to skill and damage checks using it. Enchanting a tool grants a bonus to skill checks using the equipment and any die rolls involved other than the skill check where applicable.

When Blessing is applied to an object, the object gains +1 and then +1 for every 10 rolled on the Blessing check to all skill rolls and damage rolls or other rolls where applicable. The duration is 1 hour for every TSB of the Blessing spell.

Blessings, like most spells, do not stack. The higher Blessing of all Blessings cast is the one in effect, this includes both bonus and duration, even if a lower Blessing check would have extended the duration. However, Blessing a person and then also Blessing a weapon does stack because they are considered two independent targets. After Thean receives Ethaniel's blessing in the above example, he can then also have his axe blessed by the same spell and get those bonuses as well.

Blessing an Object can be made permanent by an Imprint or similar spell.

Spell ConstructionEdit

Character Sheet ExampleEdit

1d10+17 Blessing SPI 9 WIS 4 0 4 4/17

 Navigation Edit

Hero's Guild Players Handbook Home Edit

Chapter 1 - Creature Kinds Edit

Chapter 2 - Base Characteristics Edit

Chapter 3 - Skills Edit

Chapter 4 - Traits and Foibles Edit

Chapter 5 - Physical Combat Skills Edit

Chapter 6 - Mystical Skills Edit

Chapter 7 - Equipment Edit

Chapter 8 - Crafting Edit

Chapter 9 - Social and Movement Skills Edit

Chapter 10 - Optional ClassesEdit

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