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Bell Tone

A spell with a multitude of purposes, the bell tone is one of the most useful of the low level spells.  Acting in similar ways to the deafness spell, this evocation blasts any nearby creatures with a deep ringing pure-tone of any pitch the caster chooses, ultrahigh or subsonic frequency included.

Interestingly, this is one of the few spells that crosses over the Air to Earth threshold of opposing Elemental Spectra and can be cast by both Geomancers and Aeromancers without fear of breaking their Elemental Pact.

Effect

Any creatures other than the caster who hear the Bell Tone must make an appropriate spell or physical defense check or be deafened for a number of hours equal to the difference in checks and be stunned for the duration of the spell.  Any creatures who make a successful opposed check only hear the chiming of the bell used as the focus for the spell.

A secondary use for the bell toll is instead of focusing on creatures, the bell tone can be used to shatter brittle objects.  The bell toll does 1d10 points of sonic damage every round to inanimate, brittle objects subject to shattering.  Objects are allowed physical defense opposing rolls to negate this effect.  Once negated, the spell does not work on that object again for the duration of the spell.

A third use for the spell is that it produces a pure tone. If the caster decides, they can chose not to use the higher amplitude the spell can generate and just produce a pure tone in appropriate places at whatever pitch the caster desires.

Spell Construction

  • DS: 30
  • Spectra: Earth/Air
  • Purpose: Attack/Learn
  • Casting Time: 1 Turn
  • Duration: 1 Turn/d10 in the TS; 1 Hour/difference
  • Duration-Ticks: None
  • EDR: 1/TSB
  • Intensity: 1d10 + TSB
  • Number of Targets: All within Area
  • Prerequisite: None
  • Range: 50m radius
  • Shape: Sphere
  • Focus: Crystal Bell or other quality tonal percussion instrument (100 Chrusil)
  • Verbal Component: It is you for whom the bell tolls. (Complexity 60/2 - Native Language)
  • Somatic Component: Striking the focus. (Complexity 10)
  • Material Component: None

Character Sheet Example

TS Skill Name PC PCB SC SCB BP TP XP/TSB
1d10+12 Bell Tone INT 8 SPI 3 0 1 4/12

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Hero's Guild Players Handbook Home 

Chapter 1 - Creature Kinds

Chapter 2 - Base Characteristics

Chapter 3 - Skills

Chapter 4 - Traits and Foibles

Chapter 5 - Physical Combat Skills

Chapter 6 - Mystical Skills

Chapter 7 - Equipment

Chapter 8 - Crafting

Chapter 9 - Social and Movement Skills

Chapter 10 - Optional Classes

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