Attunement Edit

The Attunement spell attunes an object such as a weapon or armor to a specific element giving it advantages and disadvantages related to that element.

Effect Edit

Any object no more than 2m in any spatial dimension and no more than 2000kg can be attuned. These values can be increased by 1 cubic meter and 1000kg for every additional 10 over the Difficulty Score of the object rolled by the Attunement check.

Attunement grants the object all base advantages and disadvantages of the attuned element.

For example, Faryn cast Attunement to Ice on Oremus' axe. The weapon now does double damage to Earth elementals but half damage to fire.

Attunement lasts for 1 minutes for every TSB. This duration can be increased by 1 minute for ever additional EDR spent. Attunement can be made permanent by an Imprint or similar spell.

Spell ConstructionEdit

Character Sheet ExampleEdit

1d10+12 Attunement WIS 6 INT 3 0 3 4/12

 Navigation Edit

Hero's Guild Players Handbook Home Edit

Chapter 1 - Creature Kinds Edit

Chapter 2 - Base Characteristics Edit

Chapter 3 - Skills Edit

Chapter 4 - Traits and Foibles Edit

Chapter 5 - Physical Combat Skills Edit

Chapter 6 - Mystical Skills Edit

Chapter 7 - Equipment Edit

Chapter 8 - Crafting Edit

Chapter 9 - Social and Movement Skills Edit

Chapter 10 - Optional ClassesEdit

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