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Antimagic BurstEdit

The caster is able to remove a single simple enchantment completely or negate a single more powerful enchantment for a small amount of time of all objects caught within range of an expanding dome of antimagic energy.

EffectEdit

The caster releases an expanding dome of anti-magic effect out away from their body and removes a single temporary magical effect from any objects caught in the blast. This includes people. The magical effects may not have a duration longer than a day. The burst only removes one magical effect per object or person, the lowest DS first. Carried objects are counted separately from the person carrying them. There is no roll to check success. The spell works against any short duration effect no matter how powerful, but always the lowest first.

Alternatively, the caster may subdue completely a single magical effect that has a duration longer than one day up to permanent per object caught in the dome. If successfully subdued, the effect returns immediately to full power after a single day. To succeed, the caster of the Antimagic Burst must roll higher than half the DS of the spell or effect to be subdued. If the caster knows the general idea of the effect they would like to try to subdue, then that effect is targeted for all objects within the spell's area of effect. If no effect is targeted, then the lowest DS effect will be targeted first. Only one check is made for the spell, but each object or person rolls separately to see if its effect is subdued.

Additional removal or subduing requires additional iterations of the spell.

The range for the spell is a 5m radius sphere emanating from the caster.

Spell ConstructionEdit

Character Sheet ExampleEdit

TS Skill Name PC PCB SC SCB BP TP XP/TSB
3d10+5 Antimagic Burst INT 8 SPI 3 0 14 4/25

 Navigation Edit

Hero's Guild Players Handbook Home Edit

Chapter 1 - Creature Kinds Edit

Chapter 2 - Base Characteristics Edit

Chapter 3 - Skills Edit

Chapter 4 - Traits and Foibles Edit

Chapter 5 - Physical Combat Skills Edit

Chapter 6 - Mystical Skills Edit

Chapter 7 - Equipment Edit

Chapter 8 - Crafting Edit

Chapter 9 - Social and Movement Skills Edit

Chapter 10 - Optional ClassesEdit

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