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The spectrum of fire involves any control of heat, the transfer of energy between systems due to thermal energy differences. Fire is one of the four primal elements. It is often seen as the damage element as it too often is used to burn and consume, but fire is also able to provide warmth, cook food, and those who learn to draw heat out of a system can cool things off. Fire spells tend to progress through levels of control.

There are those who make a pact with the Realm of Fire and use only fire magic exclusively. Such a sorcerer is referred to as a Pyromancer. On Loar, this means they have access to a very wide range of fire based spells almost immediately (all Fire Spell Skills start with 2 TP), they gain a +10 to summon fire elementals, and can eventually reach a state called Incarnate, where they become a creature of living fire for a time and therefore a creature of great power. However, they are limited only to fire spells. The moment they cast a spell of any other kinds, elemental or not, they lose their connection to the realm of fire, all the bonuses, and the Incarnate state and become just a regular mage.

Fire's Primary Characteristic is Personality as Fire and it's Realm are deeply tied to emotion within mortal wielders of the spectrum.

Spell Construction DS = 1.

Fire Damage Edit

Fire spells that do damage can catch materials on fire, melt metals, and boil liquids. Fire does double damage against wood or paper type objects or creatures. It also automatically ignites flammable liquids.

Fire vs. Fire Edit

Fire and fire-based creatures are typically immune to fire damage.

Fire vs. Water Edit

Fire does half-damage to water or water-based systems such as ice creatures. It tends to create steam or melt ice, but does not actually consume anything.

Fire vs. Air Edit

Depending on the type of gas present, fire may ignite the gas explosively or find itself suffocating. Typically, air contains enough aerogen to ignite other flamable gasses, but fire does not do any extra damage to air or air-based creatures.

Fire vs. Earth Edit

Fire or perhaps the removal of heat, is capable of shattering rock and crystal and intense heats melt metals. However, there is often little consuming of the material involved so fire does not gain an advantage nor have a disadvantage against earth.

Fire vs. Eldritch Edit

Fire damage vs. Eldritch constructs, monsters, and demons treats all 7's and above like 10's for the purpose of additional rolls.

For example, Ashler hits a Semachis Crusader with a firebolt spell. He rolls 3d10 damage and rolls a 6, 7, and 9. He adds those up then rolls the 7 and 9 again, this time rolling a 4 and an 8. He gets to roll the 8 again and rolls a 3. His damage total is 37 against the Semachis.

Fire Spell List Edit

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Navigation Edit

Primal Spectra Edit

Life Spectra Edit

Natural Spectra Edit

Deep Spectra Edit

Hero's Guild Players Handbook Home Edit

Chapter 1 - Creature Kinds Edit

Chapter 2 - Base Characteristics Edit

Chapter 3 - Skills Edit

Chapter 4 - Traits and Foibles Edit

Chapter 5 - Physical Combat Skills Edit

Chapter 6 - Mystical Skills Edit

Chapter 7 - Equipment Edit

Chapter 8 - Crafting Edit

Chapter 9 - Social and Movement Skills Edit

Chapter 10 - AppendixEdit

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