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The spectrum of Fauna involves any spells specifically related to animals. This category may include bugs, fish, birds, mammals, and even extraordinary creatures that are still considered animals but have no soul. Fauna is not as versatile as the Flora Spectrum, but is just as heavily used by Druids, Shaman, Summoners, and others.

Fauna's Primary Characteristic is Personality.

Spell Construction DS = 1.

Fauna Damage Edit

Fauna Damage ranges widely depending on the spell cast.

Fauna vs. Chemical Edit

Fauna does not do well against Chemical attacks. Chemical rolls gain 2d10 versus Fauna.

Fauna vs. Eldritch Edit

Flora does not do well against the unnatural emanations from Eldritch sources. It subtracts 1d10 from all active rolls made against Eldritch targets. Active Eldritch rolls gain 2d10 versus Fauna reactive rolls.

Fauna Spell List Edit

-=[A]=- Edit

-=[B]=- Edit

-=[C]=- Edit

-=[D]=- Edit

-=[E]=- Edit

-=[F]=- Edit

-=[G]=- Edit

-=[H]=- Edit

-=[I]=- Edit

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-=[K]=- Edit

-=[L]=- Edit

-=[M]=- Edit

-=[N]=- Edit

-=[O]=- Edit

-=[P]=- Edit

-=[Q]=- Edit

-=[R]=- Edit

-=[S]=- Edit

-=[T]=- Edit

-=[U]=- Edit

-=[V]=- Edit

-=[W]=- Edit

-=[X]=- Edit

-=[Y]=- Edit

-=[Z]=- Edit

Navigation Edit

Primal Spectra Edit

Life Spectra Edit

Natural Spectra Edit

Deep Spectra Edit

Hero's Guild Players Handbook Home Edit

Chapter 1 - Creature Kinds Edit

Chapter 2 - Base Characteristics Edit

Chapter 3 - Skills Edit

Chapter 4 - Traits and Foibles Edit

Chapter 5 - Physical Combat Skills Edit

Chapter 6 - Mystical Skills Edit

Chapter 7 - Equipment Edit

Chapter 8 - Crafting Edit

Chapter 9 - Social and Movement Skills Edit

Chapter 10 - AppendixEdit

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