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The Chemical Spectrum is a relatively subtle spectrum that can have a wide variety of effects. It is considered a natural spectrum because the spells simulate what can be done without magic at all using the laws of the universe. The Chemical Spectrum has spells that can be beneficial, damaging, or neutral to the target they are applied to.

Acids, poisons, tinctures, tonics, glues, solvents, and so much more are gathered under this category. Alchemists, Assassins, and Tradesmen of all kind tend toward this spectrum when they call upon magic.

Primary Characteristic: Constitution or Wisdom

Secondary Characteristic: Intelligence or Perception

Spell Construction DS = .5

Chemical Damage Edit

Chemical damage varies with spells, but tends to have an initial damage followed by a weaker, periodic damage.

Chemical vs. Fire Edit

Chemical spells have varied effects on Fire targets. Many times they have no effect, being consumed by the heat, but they may also enhance or be enhanced by Fire as well. Effect is determined by the specific nature of the spell.

Chemical vs. Water Edit

Chemical spells are diluted or completely neutralized by Water targets. 4d10 are subtracted from all Chemical rolls before rolling against Water targets.

Chemical vs. Body Edit

Chemical spells are particularly useful against the complex Body systems. Chemical spells gain an additional 1d10 vs. Body.

Chemical vs. Flora Edit

Chemical spells are particularly useful against the complex Flora systems. Chemical spells gain an additional 1d10 vs. Flora.

Chemical vs. Fauna Edit

Chemical spells are particularly useful against the complex Fauna systems. Chemical spells gain an additional 1d10 vs. Fauna.

Chemical Spell List Edit

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Navigation Edit

Primal Spectra Edit

Life Spectra Edit

Natural Spectra Edit

Deep Spectra Edit

Hero's Guild Players Handbook Home Edit

Chapter 1 - Creature Kinds Edit

Chapter 2 - Base Characteristics Edit

Chapter 3 - Skills Edit

Chapter 4 - Traits and Foibles Edit

Chapter 5 - Physical Combat Skills Edit

Chapter 6 - Mystical Skills Edit

Chapter 7 - Equipment Edit

Chapter 8 - Crafting Edit

Chapter 9 - Social and Movement Skills Edit

Chapter 10 - AppendixEdit

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