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Physical Defense Edit

Physical Defense is any skill roll that involves protecting the body from external, physical or energy based attacks. This may be sword, axe, arrow, spear, or even spells or powers hurled over the battlefield. If it is a direct attack on the body, the physical defense skill is appropriate. When a specific armor type or defensive combat maneuver is unfamiliar to the character, they roll this instead until the Difficulty Score (DS) of the armor type or maneuver is achieved. Once this happens, they can then use that type of armor or maneuver as a Specific Skill and add it to their character sheet.

Rolled Edit

Physical Defense is rolled the same way Melee Combat and Ranged Combat are rolled except that it is always considered a reactive roll which is rolled second:

Active Roll: 1d10 + Y selected Attack Skill

Reactive Roll: 1d10 + Y selected Physical Defense Skill.

Highest roll succeeds.

TS

Skill Name

PC

PCB

Magical

Bonus

BP

TP

XP/TSB

1d10+11 Physical Defense AGL 7 N/A 2 2 6/11
For example, Muskrat is outfitted with a new suit of armor that is considered Medium Armor. It is scale armor made from a Sa'ardrake. Medium Armor still allows enough movement to use Agility as the PCB, so the next time he is attacked, Musrkat rolls a 2 + 11 for a total of 13. The DS for Medium Armor is only 12 so he can gain the skill Medium Armor and start earning XP in it.

Typical and Specialized Physical Defense Skills Edit

  • All different types of physical armor, including natural, leather, chain, plate, and even ceramic.
  • Shields
  • Defensive maneuvers.

Navigation Edit

BASIC COMBAT SKILLS Edit

Melee Combat Edit

Ranged Combat Edit

Physical Defense Edit

Mental Defense Edit

Magecraft Edit

Spiritualism Edit

BASIC NON-COMBAT SKILLS Edit

Crafting Edit

Knowledge Edit

Social Edit

MovementEdit

PRIMARY CONTENTS Edit

Hero's Guild Players Handbook Home Edit

Chapter 1 - Creature Kinds Edit

Chapter 2 - Base Characteristics Edit

Chapter 3 - Skills Edit

Chapter 4 - Traits and Foibles Edit

Chapter 5 - Physical Combat Skills Edit

Chapter 6 - Mystical Skills Edit

Chapter 7 - Equipment Edit

Chapter 8 - Crafting Edit

Chapter 9 - Social and Movement Skills Edit

Chapter 10 - Optional Classes Edit

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