Melee Combat Edit

Melee combat is physical combat up close and personal. It is hammer swinging, shield wielding, rogue dodging combat. When a specific melee weapon or combat maneuver is unfamiliar to the character, they roll this instead until the Difficulty Score (DS) of the weapon or maneuver is achieved, then they may add that type of weapon or maneuver to their character sheet as a Specific Skill.

Rolling Edit

Melee combat is rolled simply:

Active Roll: 1d10 + Y selected Melee Combat Skill

Reactive Roll: 1d10 + Y selected Physical Defense Skill.

Highest roll succeeds.


Skill Name






1d10+13 Melee Combat STR 9 2 2 3/13

For example, Thean attacks a shibous with his new sword-staff. He rolls his Melee Combat skill against the shibous defense. Since he is not trained in Polearms, he does not get a Secondary Characteristic Bonus or the Weapon Bonus. He rolls a 4 for a total of 17. The shibous uses natural armor and rolls a 7 plus 5 for bonuses giving it a total defense roll of 12. Thean hits with the sword-staff. The DS of Polearms is 15, so he has rolled higher than the DS to learn the skill and may start gaining XP in

Typical Specialized Melee Skills Edit

  • Any specific type of melee weapon can be a skill such as one-handed, two handed, polearm, or swordbreakers.
  • Hand to hand combat maneuvers which include strikes, grapples, throws, and other such aggressive moves.
  • Shield bash and other moves the require close physical combat.

Navigation Edit


Melee Combat Edit

Ranged Combat Edit

Physical Defense Edit

Mental Defense Edit

Magecraft Edit

Spiritualism Edit


Crafting Edit

Knowledge Edit

Social Edit



Hero's Guild Players Handbook Home Edit

Chapter 1 - Creature Kinds Edit

Chapter 2 - Base Characteristics Edit

Chapter 3 - Skills Edit

Chapter 4 - Traits and Foibles Edit

Chapter 5 - Physical Combat Skills Edit

Chapter 6 - Mystical Skills Edit

Chapter 7 - Equipment Edit

Chapter 8 - Crafting Edit

Chapter 9 - Social and Movement Skills Edit

Chapter 10 - Optional Classes Edit

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